Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Actions
Hooves
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.
About Warhorse
Warhorse is a large beast with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 30 hit points (derived from 4d10+8).
GM Tips: Using Warhorse
2 tips available
GM Tips: Using Warhorse
When using Warhorse in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Warhorse
2 strategies available
Player Guide: Facing Warhorse
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Warhorse?
- Warhorse has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Warhorse?
- Warhorse is a Large Beast, which affects how certain spells and abilities interact with it.
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