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Warhordling Orc Eye

Medium · Humanoid · CR 2 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
32 (5d8+10)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
10
+0
CON
14
+2
INT
12
+1
WIS
16
+3
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 450
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 10 ft (3 m)
Passive Perception 13

Saving Throws

Wisdom +5 Charisma +3

Skills

Insight +5 Medicine +5 Persuasion +3 Religion +3

Languages

any two

Traits

Aggressive Charge

The eye moves up to their Speed towards an enemy they can see or hear.

Spellcasting

The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13 +5to hit with spell attacks). They have the following cleric spells prepared:

  • Cantrips (at will): Guidance, Sacred Flame, Thaumaturgy
  • 1st-Level (4 slots): Ceremony, Detect Evil and Good, Guiding Bolt, Bless
  • 2nd-Level (3 slots): Lesser Restoration, Arcane Eye
  • 3rd-Level (2 slots): Dispel Magic, Spirit Guardians

Warhordling Orc Eye Spellcasting

The eye has advantage on attack rolls made against targets they can see with Arcane Eye.

Actions

Dispel Magic

(3rd-Level; V, S) The priest scours the magic from one creature object or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the priest makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success.

Guiding Bolt

+5 to hit, range 120 ft (36.6 m). Hit: 4d6 radiant damage.

(1st-Level; V, S) Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage and the next attack roll made against the target before the end of the priests next turn has advantage.

Mace

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6+1 radiant damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.

Sacred Flame

(Cantrip; V, S) One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.

Spirit Guardians

(3rd-Level; V, S, M, Concentration) Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.

Bonus Actions

Healing Word

(1st-Level; V) The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.

About Warhordling Orc Eye

Warhordling Orc Eye is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 32 hit points (derived from 5d8+10).

Warhordling Orc Eye has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Warhordling Orc Eye

2 tips available

When using Warhordling Orc Eye in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Warhordling Orc Eye

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Warhordling Orc Eye?
Warhordling Orc Eye has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Warhordling Orc Eye?
Warhordling Orc Eye is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Warhordling Orc Eye speak?
Warhordling Orc Eye can communicate in any two.

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