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Vulture

Medium · Beast · CR 0 · Chaotic Evil

Armor Class
10
Hit Points and Hit Dice
4 (1d8)
Challenge Rating CR
0

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
10
+0
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Beast
Alignment Chaotic Evil
XP 0
Initiative Bonus +0

Movement

Walk 10 ft (3 m)
Fly 50 ft (15.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 13

Skills

Perception +3

Traits

Keen Sight and Smell

The vulture has advantage on Perception checks that rely on sight and smell.

Actions

Beak

+2 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Reactions

Retreat

When the vulture would be hit by a melee attack, the vulture can move 5 feet away from the attacker. If this moves the vulture out of the attackers reach, the attacker has disadvantage on its attack.

About Vulture

Vulture is a medium beast with a Challenge Rating of 0. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 10 and possesses 4 hit points (derived from 1d8).

GM Tips: Using Vulture

1 tips available

When using Vulture in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Vulture

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 50 XP
  • Hard: 75 XP
  • Deadly: 100 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vulture?
Vulture has a Challenge Rating of 0, making it appropriate for parties of level 1.
What type of creature is Vulture?
Vulture is a Medium Beast, which affects how certain spells and abilities interact with it.

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