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Siren

Medium · Monstrosity · CR 1 · Chaotic Evil

Armor Class
11
Hit Points and Hit Dice
38 (7d8+7)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Chaotic Evil
XP 200
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Swim 40 ft (12.2 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 10

Saving Throws

Wisdom +2

Languages

Common

Traits

Amphibious

The sirencan breathe and sing both in air and underwater.

Actions

Claw

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6+1 slashing damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Multiattack

The harpy attacks twice with its claw.

Bonus Actions

Luring Song

The harpy sings a magical song. Each humanoid and giant within 300 feet that can hear it makes a DC 12 Wisdom saving throw. On a failure, a creature becomes charmed until the harpy fails to use its bonus action to continue the song. While charmed by the harpy, a creature is incapacitated and ignores other harpy songs. On each of its turns, the creature moves towards the harpy by the most direct route, not avoiding opportunity attacks or hazards. The creature repeats its saving throw whenever it is damaged and before it enters damaging terrain such as lava. If a saving throw is successful or the effect ends on it, it is immune to any harpys song for the next 24 hours.

About Siren

Siren is a medium monstrosity with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 38 hit points (derived from 7d8+7).

Siren has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Siren

1 tips available

When using Siren in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Siren

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Siren?
Siren has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Siren?
Siren is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Siren speak?
Siren can communicate in Common.

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