Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Traits
Amphibious
The serpent can breathe air and water.
Reactive
The serpent can take two reactions per round, one with its tail and one with its bite. It can't take two reactions on the same turn.
Sinuous
The serpent can share the space of other creatures and objects.
Actions
Bite
+14 to hit, reach 15 ft (4.6 m). Hit: 4d10+9 piercing damage.
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage.
Coils
+14 to hit, reach 5 ft (1.5 m). Hit: 4d20+9 bludgeoning damage.
Melee Weapon Attack: +14 to hit, reach 5 ft., one Large or larger target in its space. Hit: 51 (4d20 + 9) bludgeoning damage. If the target is a creature it is grappled (escape DC 22). If the target is an object it is held. Until the grapple or hold ends the targets speed is reduced to 0 and the sea serpents coils attack automatically hits the target. If an attacker subjects the serpent to a critical hit this grapple or hold ends.
Recover
The serpent ends one condition or effect on itself.
Tail
+14 to hit, reach 15 ft (4.6 m). Hit: 4d8+9 bludgeoning damage.
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage. If the target is a creature it makes a DC 22 Strength saving throw. On a failure it is pushed up to 15 feet away from the serpent and knocked prone.
Thrash (While Bloodied)
The serpent moves up to its speed and then attacks with its tail and its bite.
Reactions
Reactive Bite
If the serpent takes 15 damage or more from a melee attack made by a creature it can see, it bites the attacker.
Reactive Tail
If the serpent takes 15 damage or more from an attack made by a creature or object it can see, it makes a tail attack against the attacker.
About Sea Serpent
Sea Serpent is a gargantuan monstrosity with a Challenge Rating of 16. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 247 hit points (derived from 15d20+90).
GM Tips: Using Sea Serpent
1 tips available
GM Tips: Using Sea Serpent
When using Sea Serpent in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 50 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Sea Serpent
1 strategies available
Player Guide: Facing Sea Serpent
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 50 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 16.
Solo Encounter:
A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 27,200 XP
- Hard: 40,800 XP
- Deadly: 54,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sea Serpent?
- Sea Serpent has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
- What type of creature is Sea Serpent?
- Sea Serpent is a Gargantuan Monstrosity, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
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