Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Aquan, Common, Giant
Traits
Amphibious
The hag can breathe air and water.
Curse
A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and Geas spells, and the hag can cast Control Weather centered on the creature.
Innate Spellcasting
The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
- At Will: dancing lights, Disguise Self
- 1/Day: Control Weather, Geas, scrying
Actions
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.
Death Glare (Gaze)
One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw the creature drops to 0 hit points. On a success the creature takes 7 (2d6) psychic damage.
Bonus Actions
Horrific Transformation
The hag briefly takes on a terrifying form or reveals its true form. Each creature within 30 feet that can see the hag makes a DC 11 Wisdom saving throw. A creature under the hags curse automatically fails this saving throw. On a failure, the creature is frightened until the end of its next turn. If a creatures saving throw is successful, it is immune to the hags Horrific Transformation for 24 hours.
About Sea Hag
Sea Hag is a medium fey with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 52 hit points (derived from 7d8+21).
Sea Hag has communication capabilities including Aquan, Common, Giant. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sea Hag
2 tips available
GM Tips: Using Sea Hag
When using Sea Hag in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Sea Hag
2 strategies available
Player Guide: Facing Sea Hag
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sea Hag?
- Sea Hag has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Sea Hag?
- Sea Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Sea Hag speak?
- Sea Hag can communicate in Aquan, Common, Giant.
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