Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
False Appearance
While motionless, the scarecrow is indistinguishable from an ordinary scarecrow.
Flammable
After taking fire damage, the scarecrow catches fire and takes 5 (1d10) ongoing fire damage if it isnt already suffering ongoing fire damage. A creature can spend an action to extinguish this fire.
Local Spirit
The scarecrow is destroyed if it travels more than a mile from the place it was created.
Spell-created
The DC for Dispel Magic to destroy this creature is 19.
Actions
Hat of Illusion
While wearing a hat or other head covering the scarecrow takes on the illusory appearance of the last living humanoid to wear that hat. It requires a DC 12 Insight or Perception check to recognize the illusion. The illusion ends when the scarecrow is touched takes damage attacks or uses Scare or when the scarecrow chooses to end it as a bonus action.
Multiattack
The scarecrow uses Scare and makes two slam attacks.
Scare
Each creature of the scarecrows choice within 30 feet that can see the scarecrow makes a DC 12 Wisdom saving throw. On a failure it is magically frightened for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to Scare for 24 hours.
Slam
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
About Scarecrow
Scarecrow is a medium construct with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 31 hit points (derived from 7d8).
Scarecrow has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Scarecrow
2 tips available
GM Tips: Using Scarecrow
When using Scarecrow in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Scarecrow
2 strategies available
Player Guide: Facing Scarecrow
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Scarecrow?
- Scarecrow has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Scarecrow?
- Scarecrow is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Scarecrow speak?
- Scarecrow can communicate in understands the languages of its creator but can't speak.
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Related D&D 5e Content
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