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Quasit

Tiny · Fiend · CR 1/2 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
14 (4d4+4)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
12
+1

Overview

Category Monsters
Size Tiny
Type Fiend
Alignment Chaotic Evil
XP 100
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Skills

Stealth +5

Languages

Abyssal, Common

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning; damage from nonmagical weapons
Condition Immunities
poisoned

Traits

Chaotic Evil

The quasit radiates a Chaotic and Evil aura.

Magic Resistance

The quasit has advantage on saving throws against spells and magical effects.

Actions

Claws (Bite While Shapeshifted)

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target makes a DC 11 Constitution saving throw becoming poisoned for 1 minute on a failure. The creature can repeat the saving throw at the end of each of its turns ending the effect on a success.

Scare

A creature within 20 feet that can see the quasit makes a DC 11 Wisdom saving throw. On a failure it is frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns ending the effect on a success. If a creature makes its saving throw or the condition ends for it it is immune to any quasits Scare for the next 24 hours.

Shapeshift

The quasit magically changes its form into a bat (speed 10 ft. fly 40 ft.) centipede (40 ft. climb 40 ft.) or toad (40 ft. swim 40 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies.

Bonus Actions

Invisibility

The quasit magically turns invisible, along with any equipment it carries. This invisibility ends if the quasit makes an attack, falls unconscious, or dismisses the effect.

About Quasit

Quasit is a tiny fiend with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 14 hit points (derived from 4d4+4).

Quasit has communication capabilities including Abyssal, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Quasit

1 tips available

When using Quasit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Quasit

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Quasit?
Quasit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Quasit?
Quasit is a Tiny Fiend, which affects how certain spells and abilities interact with it.
What languages does Quasit speak?
Quasit can communicate in Abyssal, Common.

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