Creature Reference Back to Creatures

Pseudodragon

Tiny · Dragon · CR 1/4 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
7 (2d4+2)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Tiny
Type Dragon
Alignment Chaotic Evil
XP 50
Initiative Bonus +2

Movement

Walk 15 ft (4.6 m)
Fly 60 ft (18.3 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 10 ft (3 m)
Passive Perception 16

Skills

Perception +3 Stealth +4

Languages

understands Common and Draconic but can't speak

Traits

Limited Telepathy

The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.

Magic Resistance

The pseudodragon has advantage on saving throws against spells and other magical effects.

Actions

Sting

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.

Telepathic Static

3/day

The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.

About Pseudodragon

Pseudodragon is a tiny dragon with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 7 hit points (derived from 2d4+2).

Pseudodragon has communication capabilities including understands Common and Draconic but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pseudodragon

1 tips available

When using Pseudodragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Pseudodragon

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pseudodragon?
Pseudodragon has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Pseudodragon?
Pseudodragon is a Tiny Dragon, which affects how certain spells and abilities interact with it.
What languages does Pseudodragon speak?
Pseudodragon can communicate in understands Common and Draconic but can't speak.

Related D&D 5e Content

Related Creatures