Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands Common and Draconic but can't speak
Traits
Familiar
The pseudodragon can communicate telepathically with its master while they are within 1 mile of each other. When the pseudodragon is within 10 feet of its master, its master shares its Magic Resistance trait.
Limited Telepathy
The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.
Magic Resistance
The pseudodragon has advantage on saving throws against spells and other magical effects.
Actions
Sting
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.
Telepathic Static
The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.
About Pseudodragon Familiar
Pseudodragon Familiar is a tiny dragon with a Challenge Rating of 1/4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 7 hit points (derived from 2d4+2).
Pseudodragon Familiar has communication capabilities including understands Common and Draconic but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pseudodragon Familiar
1 tips available
GM Tips: Using Pseudodragon Familiar
When using Pseudodragon Familiar in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Pseudodragon Familiar
1 strategies available
Player Guide: Facing Pseudodragon Familiar
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pseudodragon Familiar?
- Pseudodragon Familiar has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Pseudodragon Familiar?
- Pseudodragon Familiar is a Tiny Dragon, which affects how certain spells and abilities interact with it.
- What languages does Pseudodragon Familiar speak?
- Pseudodragon Familiar can communicate in understands Common and Draconic but can't speak.
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