Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Sylvan
Traits
Faerie Light
As a bonus action, the pixie can cast dim light for 30 feet, or extinguish its glow.
Magic Resistance
The pixie has advantage on saving throws against spells and magical effects.
Actions
Faerie Blessing
The pixie targets a willing creature within 30 feet. The target gains one of the following abilities for 1 hour:
Faerie Curse
The pixie targets a creature within 30 feet not already under a Faerie Curse. The target makes a DC 12 Wisdom saving throw. On a failure the target is subjected to a special magical curse for 1 hour. The curse ends if the pixie dies or is incapacitated the pixie or one of its allies deals damage to the target or the pixie spends an action to end the curse. Spells such as remove curse dispel magic and lesser restoration also end the curse. If a creature makes its saving throw or the condition ends for it it is immune to any Faerie Curse for the next 24 hours.
If the target is already charmed by the pixie, the target falls asleep
It wakes if it is shaken awake as an action or if it takes damage.
The target gains the benefit of the pixies Magic Resistance trait
The target gains truesight out to a range of 120 feet
The target is blinded
The target is charmed by the pixie
The target speaks Sylvan
The targets head takes on the appearance of a beasts head (donkey, wolf, etc)
The targets statistics dont change but the target can no longer speak; it can only make animal noises.
Thorn Dagger
+7 to hit, reach 5 ft (1.5 m).
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 1 piercing damage.
When the target fails its saving throw against this effect, the pixie chooses one of the following effects to impose on the target
Bonus Actions
Invisibility
The pixie and any equipment it wears or carries magically turns invisible until the pixie attacks, casts a spell, becomes incapacitated, or uses a bonus action to become visible.
About Pixie
Pixie is a tiny fey with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 2 hit points (derived from 1d4).
Pixie has communication capabilities including Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pixie
1 tips available
GM Tips: Using Pixie
When using Pixie in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Pixie
1 strategies available
Player Guide: Facing Pixie
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pixie?
- Pixie has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Pixie?
- Pixie is a Tiny Fey, which affects how certain spells and abilities interact with it.
- What languages does Pixie speak?
- Pixie can communicate in Sylvan.
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Related D&D 5e Content
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