Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
any two
Traits
Seawise
Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.
Actions
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Multiattack
The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
Scimitar
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Reactions
Parry
If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
About Pirate Captain
Pirate Captain is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 65 hit points (derived from 10d8+20).
Pirate Captain has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pirate Captain
2 tips available
GM Tips: Using Pirate Captain
When using Pirate Captain in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Pirate Captain
2 strategies available
Player Guide: Facing Pirate Captain
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pirate Captain?
- Pirate Captain has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Pirate Captain?
- Pirate Captain is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Pirate Captain speak?
- Pirate Captain can communicate in any two.
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