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Pirate Captain

Medium · Humanoid · CR 3 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
65 (10d8+20)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Dexterity +5 Constitution +4

Skills

Acrobatics +4 Athletics +4 Deception +4 Intimidation +4 Stealth +5 Survival +3

Languages

any two

Traits

Seawise

Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.

Actions

Dagger

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack

The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.

Scimitar

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Parry

If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.

About Pirate Captain

Pirate Captain is a medium humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 65 hit points (derived from 10d8+20).

Pirate Captain has communication capabilities including any two. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pirate Captain

2 tips available

When using Pirate Captain in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Pirate Captain

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pirate Captain?
Pirate Captain has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Pirate Captain?
Pirate Captain is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Pirate Captain speak?
Pirate Captain can communicate in any two.

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