Creature Reference Back to Creatures

Pegasus

Large · Celestial · CR 2 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
57 (6d10+24)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
14
+2
CHA
12
+1

Overview

Category Monsters
Size Large
Type Celestial
Alignment Chaotic Evil
XP 450
Initiative Bonus +3

Movement

Walk 60 ft (18.3 m)
Fly 80 ft (24.4 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Passive Perception 17

Saving Throws

Dexterity +5 Wisdom +4 Charisma +3

Skills

Perception +4

Languages

understands Celestial, Common, Elvish, and Sylvan, but can't speak

Traits

Divine Mount

Over the course of a short rest, a willing pegasus can form a bond with a rider. Once this bond is formed, the rider suffers no penalties for riding the pegasus without a saddle. Additionally, if an effect forces both the pegasus and its rider to roll a saving throw, the pegasus automatically succeeds if the rider succeeds. If the pegasus bonds with a new rider, the previous bond ends.

Good

The pegasus radiates a Good aura.

Actions

Hooves

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature and the pegasus moves at least 20 feet toward it before the attack the target makes a DC 14 Strength saving throw falling prone on a failure.

About Pegasus

Pegasus is a large celestial with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 57 hit points (derived from 6d10+24).

Pegasus has communication capabilities including understands Celestial, Common, Elvish, and Sylvan, but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pegasus

1 tips available

When using Pegasus in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Pegasus

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pegasus?
Pegasus has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Pegasus?
Pegasus is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Pegasus speak?
Pegasus can communicate in understands Celestial, Common, Elvish, and Sylvan, but can't speak.

Related D&D 5e Content

Related Creatures