Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Abyssal, Aquan, Giant, Primordial
Traits
Amphibious
The merrow can breathe air and water.
Actions
Claws
+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.
Harpoon
+6 to hit, reach 10 ft (3 m). Hit: 2d6+4 piercing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.
Bonus Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.
About Merrow
Merrow is a large monstrosity with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 6d10+12).
Merrow has communication capabilities including Abyssal, Aquan, Giant, Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Merrow
1 tips available
GM Tips: Using Merrow
When using Merrow in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Merrow
1 strategies available
Player Guide: Facing Merrow
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Merrow?
- Merrow has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Merrow?
- Merrow is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Merrow speak?
- Merrow can communicate in Abyssal, Aquan, Giant, Primordial.
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