Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.
Multiattack
The manticore attacks with its bite and its claws.
Tail
+5 to hit, reach 10 ft (3 m). Hit: 1d8+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Tail Spike Volley
The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.
Reactions
Tail Whip
If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.
About Manticore
Manticore is a large monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 68 hit points (derived from 8d10+24).
Manticore has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Manticore
2 tips available
GM Tips: Using Manticore
When using Manticore in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Manticore
2 strategies available
Player Guide: Facing Manticore
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Manticore?
- Manticore has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Manticore?
- Manticore is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Manticore speak?
- Manticore can communicate in Common.
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Related D&D 5e Content
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