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Magmin

Small · Elemental · CR 1/2 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
14 (4d6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
14
+2
CON
10
+0
INT
8
-1
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Small
Type Elemental
Alignment Chaotic Evil
XP 100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 10

Languages

Ignan

Resistances & Immunities

Damage Immunities
cold, fire
Damage Resistances
damage from nonmagical weapons

Traits

Blazing Blood

When the magmin takes damage that doesnt kill it, or when it is subjected to fire damage, its magma shell cracks and it is set ablaze. While ablaze, the magmin sheds bright light for 10 feet and dim light for an additional 10 feet. If the magmin is subjected to cold damage while ablaze, this flame is extinguished. The magmin can also set itself ablaze or extinguish itself as an action.

Death Burst

If the magmin dies while ablaze, it explodes in a burst of magma. Each creature within 10 feet makes a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save. Unattended flammable objects in the area are ignited.

Elemental Nature

A magmin doesnt require air, sustenance, or sleep.

Actions

Spurt Magma

+5 to hit, range 30 ft (9.1 m). Hit: 1d6+2 fire damage.

Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) fire damage.

Touch

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 fire damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) fire damage. If the magmin is ablaze and the target is a creature it suffers 5 (1d10) ongoing fire damage until a creature takes an action to extinguish the flame on the target.

About Magmin

Magmin is a small elemental with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 14 hit points (derived from 4d6).

Magmin has communication capabilities including Ignan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Magmin

1 tips available

When using Magmin in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Magmin

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Magmin?
Magmin has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Magmin?
Magmin is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Magmin speak?
Magmin can communicate in Ignan.

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