Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Draconic
Traits
Hold Breath
The lizardfolk can hold its breath for 15 minutes.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
Club
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Javelin
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack
The lizardfolk attacks with its club and shield.
Shield
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
About Lizardfolk
Lizardfolk is a medium humanoid with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 22 hit points (derived from 4d8+4).
Lizardfolk has communication capabilities including Draconic. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Lizardfolk
1 tips available
GM Tips: Using Lizardfolk
When using Lizardfolk in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Lizardfolk
1 strategies available
Player Guide: Facing Lizardfolk
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Lizardfolk?
- Lizardfolk has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Lizardfolk?
- Lizardfolk is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Lizardfolk speak?
- Lizardfolk can communicate in Draconic.
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