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Lemure Band

Large · Fiend · CR 2 · Chaotic Evil

Armor Class
7
Hit Points and Hit Dice
67 (15d8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
4
-3
CON
10
+0
INT
1
-5
WIS
10
+0
CHA
2
-4

Overview

Category Monsters
Size Large
Type Fiend
Alignment Chaotic Evil
XP 450
Initiative Bonus -3

Movement

Walk 15 ft (4.6 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Languages

understands Infernal but can't speak

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
poisoned

Traits

Area Vulnerability

The band takes double damage from any effect that targets an area.

Band

The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.

Band Dispersal

When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each.

Devils Sight

The bands darkvision penetrates magical darkness.

Eerie Groan

While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet.

Lawful Evil

The band radiates a Lawful and Evil aura.

Actions

Fists

+2 to hit, reach 5 ft (1.5 m). Hit: 5d4 bludgeoning damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage.

About Lemure Band

Lemure Band is a large fiend with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 7 and possesses 67 hit points (derived from 15d8).

Lemure Band has communication capabilities including understands Infernal but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Lemure Band

2 tips available

When using Lemure Band in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Lemure Band

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Lemure Band?
Lemure Band has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Lemure Band?
Lemure Band is a Large Fiend, which affects how certain spells and abilities interact with it.
What languages does Lemure Band speak?
Lemure Band can communicate in understands Infernal but can't speak.

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