Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common (cant speak in jackal form)
Resistances & Immunities
Traits
Chaotic Evil
The jackalwere radiates a Chaotic and Evil aura.
Keen Hearing and Smell
The jackalwere has advantage on Perception checks that rely on hearing and smell.
Pack Tactics
The jackalwere has advantage on attack rolls against a creature if at least one of the jackalweres allies is within 5 feet of the creature and not incapacitated.
Truth Aversion
The jackalwere must succeed on a DC 14 Wisdom saving throw to make a true statement. On a failure, it tells an unpremeditated lie.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Scimitar
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sleep Gaze
One creature within 30 feet of the jackalwere makes a DC 10 Wisdom saving throw. On a failed save the target is magically charmed. At the beginning of the jackalweres next turn the target repeats the saving throw. On a success the effect ends. On a failure the creature falls unconscious for 10 minutes. Both the charmed and unconscious conditions end if the target takes damage or a creature within reach of the target uses an action to shake the target back to its senses. If the target successfully saves against Sleep Gaze it is immune to Sleep Gaze for 24 hours. Undead and creatures immune to charm arent affected by it.
Bonus Actions
Combat
The jackalwere shifts to hybrid form and uses Sleep Gaze on an unsuspecting target.
It then fights with its scimitar, staying next to at least one ally. A jackalwere is fearless when facing enemies armed with mundane weapons, but it retreats if it is outnumbered by enemies capable of bypassing its resistances.
Shapeshift
The jackalwere magically changes its form, along with its equipment, to that of a specific Medium humanoid or a jackal-human hybrid or its true form, which is a Small jackal. While shapeshifted, its statistics are otherwise unchanged. It reverts to its true form if it dies.
About Jackalwere
Jackalwere is a medium fiend with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 18 hit points (derived from 4d8).
Jackalwere has communication capabilities including Common (cant speak in jackal form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Jackalwere
1 tips available
GM Tips: Using Jackalwere
When using Jackalwere in your D&D 5e campaign, consider these tactical approaches:
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Jackalwere
1 strategies available
Player Guide: Facing Jackalwere
When your party encounters this creature, keep these strategies in mind:
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Jackalwere?
- Jackalwere has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Jackalwere?
- Jackalwere is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Jackalwere speak?
- Jackalwere can communicate in Common (cant speak in jackal form).
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