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Jackalope

Tiny · Beast · CR 3 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
55 (10d4+30)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
19
+4
CON
16
+3
INT
6
-2
WIS
17
+3
CHA
14
+2

Overview

Category Monsters
Size Tiny
Type Beast
Alignment Chaotic Evil
XP 700
Initiative Bonus +4

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 17

Saving Throws

Strength +2 Dexterity +6 Constitution +5

Skills

Athletics +2 Deception +4 Perception +5 Stealth +6 Survival +5

Languages

understands Common but cannot speak

Resistances & Immunities

Damage Resistances
lightning
Condition Immunities
stunned

Traits

Evasion

If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Keen Hearing

The jackalope has advantage on Perception checks that rely on hearing.

Mimicry

The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.

Actions

Gore

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.

Bonus Actions

Nimble Escape

The jackalope takes the Disengage or Hide action.

Reactions

Uncanny Dodge

When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.

About Jackalope

Jackalope is a tiny beast with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 55 hit points (derived from 10d4+30).

Jackalope has communication capabilities including understands Common but cannot speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Jackalope

2 tips available

When using Jackalope in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Jackalope

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Jackalope?
Jackalope has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Jackalope?
Jackalope is a Tiny Beast, which affects how certain spells and abilities interact with it.
What languages does Jackalope speak?
Jackalope can communicate in understands Common but cannot speak.

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