Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Aquan, Auran
Resistances & Immunities
Traits
Death Burst
When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.
Elemental Nature
A mephit doesnt require air, sustenance, or sleep.
False Appearance
While motionless, the mephit is indistinguishable from a shard of ice.
Actions
Claws
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 plus 1d4 cold damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.
Fog
The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.
Freezing Breath
The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.
About Ice Mephit
Ice Mephit is a small elemental with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 21 hit points (derived from 6d6).
Ice Mephit has communication capabilities including Aquan, Auran. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ice Mephit
2 tips available
GM Tips: Using Ice Mephit
When using Ice Mephit in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
Player Guide: Facing Ice Mephit
2 strategies available
Player Guide: Facing Ice Mephit
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ice Mephit?
- Ice Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Ice Mephit?
- Ice Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
- What languages does Ice Mephit speak?
- Ice Mephit can communicate in Aquan, Auran.
Related D&D 5e Content
Related D&D 5e Content
Explore more about elemental creatures and D&D 5e mechanics:
Related Creatures
Black Bear
Beast · CR 1/2
Bandit
Humanoid · CR 1/8
Ape
Beast · CR 1/2
Acolyte
Humanoid · CR 1/4
Ankheg Spawn
Monstrosity · CR 1/4
Baboon
Beast · CR 0