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Horde Demon

Medium · Fiend · CR 3 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
52 (8d8+16)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
12
+1
CON
14
+2
INT
8
-1
WIS
8
-1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Chaotic Evil
XP 700
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Languages

Abyssal

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
cold, fire, lightning; damage from nonmagical weapons
Condition Immunities
poisoned

Traits

1 Bat Head

The demon emits a 15-foot cone of cacophonous sound. Each creature in the area makes a DC 12 Constitution saving throw, taking 7 (2d6) thunder damage on a failed save or half damage on a success.

10 Whispering Mouth

The demon targets a creature within 30 feet that can hear it. The target makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (1d8 + 3) psychic damage and is magically cursed until the start of the demons next turn. While cursed, the demons attacks against the target are made with advantage, and the target has disadvantage on saving throws against the demons Whispering Mouth.

2 Bulging Eyes (Gaze)

A creature within 60 feet makes a DC 12 Wisdom saving throw. On a failure, it takes 7 (2d6) psychic damage and is frightened until the end of its next turn.

3 Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

4 Fangs

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

5 Goat Horns

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target makes a DC 13 Strength saving throw, falling prone on a failure.

6 Lamprey Mouth

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the lamprey mouth attack can be used only on this target and automatically hits.

7 Porcupine Quills

Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

8 Scorpion Tail Melee Weapon Attack: +5 to hit, reach 5 ft

, one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

9 Tentacle Arms Melee Weapon Attack: +5 to hit, reach 15 ft

, one target. Hit: 8 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the tentacle arms attack can only be used on this target.

Chaotic Evil

The demon radiates a Chaotic and Evil aura.

Radiant Weakness

If the demon takes radiant damage while it is bloodied, it is frightened for 1 minute.

Varied Shapes

Each horde demon has a unique combination of attacks and powers. Roll 1d10 once or twice, rerolling duplicates, or choose one or two features from the following table. A horde demons features determine the attacks it can make.

Actions

Multiattack

The demon makes two attacks using any attack granted by its Varied Shapes trait.

About Horde Demon

Horde Demon is a medium fiend with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 8d8+16).

Horde Demon has communication capabilities including Abyssal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Horde Demon

2 tips available

When using Horde Demon in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Horde Demon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Horde Demon?
Horde Demon has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Horde Demon?
Horde Demon is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Horde Demon speak?
Horde Demon can communicate in Abyssal.

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