Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
any one
Traits
Area Vulnerability
The squad takes double damage from any effect that targets an area.
Squad
The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.
Squad Dispersal
When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.
Actions
Spears
+2 to hit, reach 5 ft (1.5 m). Hit: 5d6 piercing damage.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.
About Guard Squad
Guard Squad is a large humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 55 hit points (derived from 10d8+10).
Guard Squad has communication capabilities including any one. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Guard Squad
2 tips available
GM Tips: Using Guard Squad
When using Guard Squad in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Guard Squad
2 strategies available
Player Guide: Facing Guard Squad
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Guard Squad?
- Guard Squad has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Guard Squad?
- Guard Squad is a Large Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Guard Squad speak?
- Guard Squad can communicate in any one.
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