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Guard Squad

Large · Humanoid · CR 3 · Chaotic Evil

Armor Class
15
Hit Points and Hit Dice
55 (10d8+10)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Large
Type Humanoid
Alignment Chaotic Evil
XP 700
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 12

Skills

Perception +2

Languages

any one

Traits

Area Vulnerability

The squad takes double damage from any effect that targets an area.

Squad

The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.

Squad Dispersal

When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.

Actions

Spears

+2 to hit, reach 5 ft (1.5 m). Hit: 5d6 piercing damage.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.

About Guard Squad

Guard Squad is a large humanoid with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 55 hit points (derived from 10d8+10).

Guard Squad has communication capabilities including any one. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Guard Squad

2 tips available

When using Guard Squad in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Guard Squad

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Guard Squad?
Guard Squad has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Guard Squad?
Guard Squad is a Large Humanoid, which affects how certain spells and abilities interact with it.
What languages does Guard Squad speak?
Guard Squad can communicate in any one.

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