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Green Hag

Medium · Fey · CR 3 · Chaotic Evil

Armor Class
14
Hit Points and Hit Dice
71 (11d8+22)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
14
+2
INT
14
+2
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Constitution +4 Wisdom +4

Skills

Arcana +4 Deception +5 Insight +4 Perception +4 Stealth +4

Languages

Common, Draconic, Sylvan

Traits

Amphibious

The hag can breathe air and water.

Innate Spellcasting

The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

  • At Will: dancing lights, Disguise Self, Invisibility, Minor Illusion
  • 1/Day: Geas

Actions

1

Charm Hex. The target is charmed by the hag.

2

Fear Hex. The target is frightened of the hag.

3

Ill Fortune Hex. The hag magically divines the targets activities. Whenever the target attempts a long-duration task such as a craft or downtime activity the hag can cause the activity to fail.

4

Sleep Hex. The target falls unconscious. The curse ends early if the target takes damage or if a creature uses an action to shake it awake.

Claws

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Hex (Gaze)

A creature within 60 feet that is not already under a hags hex makes a DC 13 Wisdom saving throw. A creature under an obligation to the hag automatically fails this saving throw. On a failed saving throw the target is cursed with a magical hex that lasts 30 days. The curse ends early if the target suffers harm from the hag or if the hag ends it as an action. Roll 1d4:

Invisibility

(2nd-Level; V, S, Concentration) The hag is invisible for 1 hour. The spell ends if the hag attacks uses Hex or casts a spell.

Multiattack

The hag attacks with its claws and uses Hex.

About Green Hag

Green Hag is a medium fey with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 71 hit points (derived from 11d8+22).

Green Hag has communication capabilities including Common, Draconic, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Green Hag

2 tips available

When using Green Hag in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Green Hag

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Green Hag?
Green Hag has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Green Hag?
Green Hag is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Green Hag speak?
Green Hag can communicate in Common, Draconic, Sylvan.

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