Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Resistances & Immunities
Traits
Amorphous
The ooze can pass through an opening as narrow as 1 inch wide without squeezing.
Corrosive Body
A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
False Appearance
While motionless, the ooze is indistinguishable from wet stone.
Ooze Nature
An ooze doesnt require air or sleep.
Sunlight Sensitivity
While in sunlight, the ooze has disadvantage on attack rolls.
Actions
Pseudopod
+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 plus 2d4 acid damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.
About Gray Ooze
Gray Ooze is a medium ooze with a Challenge Rating of 1/2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 8 and possesses 22 hit points (derived from 3d8+9).
GM Tips: Using Gray Ooze
3 tips available
GM Tips: Using Gray Ooze
When using Gray Ooze in your D&D 5e campaign, consider these tactical approaches:
-
Climbing Advantage: This creature can climb at 15 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
-
Aquatic Combat: This creature can swim at 15 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
-
Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.
Player Guide: Facing Gray Ooze
3 strategies available
Player Guide: Facing Gray Ooze
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 15 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
-
Aquatic Combat Defense: This creature can swim at 15 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
-
Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Gray Ooze?
- Gray Ooze has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Gray Ooze?
- Gray Ooze is a Medium Ooze, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
Explore more about ooze creatures and D&D 5e mechanics:
Related Creatures
Black Bear
Beast · CR 1/2
Ankheg Spawn
Monstrosity · CR 1/4
Awakened Shrub
Plant · CR 0
Acolyte
Humanoid · CR 1/4
Baboon
Beast · CR 0
Bandit
Humanoid · CR 1/8