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Gear Spider

Tiny · Construct · CR 1/2 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
28 (8d4+8)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
15
+2
CON
12
+1
INT
2
-4
WIS
6
-2
CHA
1
-5

Overview

Category Monsters
Size Tiny
Type Construct
Alignment Chaotic Evil
XP 100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 20 ft (6.1 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 10

Skills

Perception +0 Stealth +4

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Clockwork Nature

A clockwork doesnt require air, nourishment, or rest, and is immune to disease.

Immutable Form

The clockwork is immune to any effect that would alter its form.

Actions

Claw

+0 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Needle

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Photograph

The gear spider stores a black and white image of what it can see. The gear spider can hold up to 10 images at a time. Retrieving the image storage device inside the gear spider requires 1 minute. Once the device is accessed, viewing a stored image requires a DC 12 Investigation check to make out any details.

About Gear Spider

Gear Spider is a tiny construct with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 28 hit points (derived from 8d4+8).

GM Tips: Using Gear Spider

1 tips available

When using Gear Spider in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Gear Spider

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Gear Spider?
Gear Spider has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Gear Spider?
Gear Spider is a Tiny Construct, which affects how certain spells and abilities interact with it.

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