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Druid

Medium · Humanoid · CR 2 · Chaotic Evil

Armor Class
11
Hit Points and Hit Dice
39 (6d8+12)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 14

Saving Throws

Strength +2 Wisdom +4

Skills

Medicine +4 Nature +3 Perception +4

Languages

Druidic plus any two

Traits

Spellcasting

The druid is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4to hit with spell attacks). They have the following druid spells prepared:

  • Cantrips (at will): Druidcraft, Produce Flame, Shillelagh
  • 1st-Level (4 slots): Entangle, Longstrider, Speak with Animals, Thunderwave
  • 2nd-Level (3 slots): Animal Messenger, Barkskin

Actions

Beast Form

The druid magically transforms into a Large or smaller beast or back into their true form. While in beast form they retain their game statistics can't cast spells and can't speak. The druids Speed increases by 10 feet and when appropriate to their beast form they gain climb fly or swim speeds of 40 feet. Any equipment the druid is wearing or wielding merges into their new form.

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 2d8+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft one target. Hit: 11 (2d8 + 2) piercing damage.

Entangle

(1st-Level; V, S, Concentration) Vines erupt in a 20-foot square centered on a spot on the ground within 120 feet. The area is difficult terrain for 1 minute. Each creature in the area when the spell is cast makes a DC 12 Strength saving throw. On a failure it is restrained by vines. A creature restrained in this way can use its action to make a Strength check (DC 12) freeing itself on a success.

Produce Flame

+4 to hit, range 30 ft (9.1 m). Hit: 1d8 fire damage.

(Cantrip; V, S) Ranged Spell Attack: +4 to hit, range 30 ft one target. Hit: 4 (1d8) fire damage.

Shillelagh

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 bludgeoning damage.

Melee Spell Attack: +4 to hit, reach 5 ft one target. Hit: 6 (1d8 + 2) magical bludgeoning damage.

Thunderwave

(1st-Level; V, S) Thunder rolls from the druid in a 15-foot cube. Each creature in the area makes a DC 12 Constitution saving throw. On a failure a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the druid. On a success a creature takes half damage and is not pushed.

About Druid

Druid is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 39 hit points (derived from 6d8+12).

Druid has communication capabilities including Druidic plus any two. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Druid

2 tips available

When using Druid in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Druid

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Druid?
Druid has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Druid?
Druid is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Druid speak?
Druid can communicate in Druidic plus any two.

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