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Dire Wolf

Large · Beast · CR 1 · Chaotic Evil

Armor Class
13
Hit Points and Hit Dice
30 (4d10+8)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 200
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Darkvision 30 ft (9.1 m)
Passive Perception 13

Skills

Perception +3 Stealth +4

Traits

Keen Hearing and Smell

The wolf has advantage on Perception checks that rely on hearing and smell.

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.

About Dire Wolf

Dire Wolf is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 30 hit points (derived from 4d10+8).

GM Tips: Using Dire Wolf

1 tips available

When using Dire Wolf in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Dire Wolf

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dire Wolf?
Dire Wolf has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Dire Wolf?
Dire Wolf is a Large Beast, which affects how certain spells and abilities interact with it.

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