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Deep Dwarf Soldier

Medium · Humanoid · CR 1/2 · Chaotic Evil

Armor Class
16
Hit Points and Hit Dice
19 (3d8+6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 100
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 12

Saving Throws

Strength +4 Constitution +4

Skills

Perception +2 Survival +2

Languages

any one

Traits

Deep Dwarf Magic

The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and Invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.

Deep Dwarf Resistance

The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.

Actions

Enlarge

(2nd-Level; V, S, Concentration) The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).

Heavy Crossbow

+3 to hit, range 100/400 ft (30.5/121.9 m). Hit: 1d10+1 piercing damage.

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Invisibility

(2nd-Level; V, S, Concentration) The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.

War Pick

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 plus 1d4 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.

Bonus Actions

Tactical Movement

Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks.

About Deep Dwarf Soldier

Deep Dwarf Soldier is a medium humanoid with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 19 hit points (derived from 3d8+6).

Deep Dwarf Soldier has communication capabilities including any one. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Deep Dwarf Soldier

2 tips available

When using Deep Dwarf Soldier in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Deep Dwarf Soldier

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Deep Dwarf Soldier?
Deep Dwarf Soldier has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Deep Dwarf Soldier?
Deep Dwarf Soldier is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Deep Dwarf Soldier speak?
Deep Dwarf Soldier can communicate in any one.

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