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Cultist

Medium · Humanoid · CR 1/8 · Chaotic Evil

Armor Class
12
Hit Points and Hit Dice
9 (2d8)
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 25
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 10

Skills

Deception +2 Religion +2

Languages

any one

Traits

Fanatic

The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult.

Actions

Cultists worship forbidden gods, devils, demons, and other sinister beings

Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies.

Dagger

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

About Cultist

Cultist is a medium humanoid with a Challenge Rating of 1/8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 9 hit points (derived from 2d8).

Cultist has communication capabilities including any one. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cultist

2 tips available

When using Cultist in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Cultist

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cultist?
Cultist has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Cultist?
Cultist is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Cultist speak?
Cultist can communicate in any one.

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