Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Traits
Amphibious
The crab can breathe air and water.
Actions
Claws
+2 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack.
About Crab
Crab is a tiny beast with a Challenge Rating of 0. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 2 hit points (derived from 1d4).
GM Tips: Using Crab
1 tips available
GM Tips: Using Crab
When using Crab in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Crab
1 strategies available
Player Guide: Facing Crab
When your party encounters this creature, keep these strategies in mind:
-
Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 50 XP
- Hard: 75 XP
- Deadly: 100 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Crab?
- Crab has a Challenge Rating of 0, making it appropriate for parties of level 1.
- What type of creature is Crab?
- Crab is a Tiny Beast, which affects how certain spells and abilities interact with it.
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