Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
any one
Traits
Area Vulnerability
The mob takes double damage from any effect that targets an area.
Mob
The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature.
Mob Dispersal
When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points.
Actions
Clubs
+2 to hit, reach 5 ft (1.5 m). Hit: 4d4 bludgeoning damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.
Stones
+2 to hit, range 10/30 ft (3/9.1 m). Hit: 4d4 bludgeoning damage.
Ranged Weapon Attack: +2 to hit, range 10/30 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied.
About Commoner Mob
Commoner Mob is a huge humanoid with a Challenge Rating of 0. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 10 and possesses 45 hit points (derived from 10d8).
Commoner Mob has communication capabilities including any one. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Commoner Mob
2 tips available
GM Tips: Using Commoner Mob
When using Commoner Mob in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Commoner Mob
2 strategies available
Player Guide: Facing Commoner Mob
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 50 XP
- Hard: 75 XP
- Deadly: 100 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Commoner Mob?
- Commoner Mob has a Challenge Rating of 0, making it appropriate for parties of level 1.
- What type of creature is Commoner Mob?
- Commoner Mob is a Huge Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Commoner Mob speak?
- Commoner Mob can communicate in any one.
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