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Ancient Green Dragon

Gargantuan · Dragon · CR 24 · Chaotic Evil

Armor Class
21
Hit Points and Hit Dice
420 (24d20+168)
Challenge Rating CR
24

Ability Scores

Core attributes and their modifiers.

STR
26
+8
DEX
12
+1
CON
24
+7
INT
20
+5
WIS
16
+3
CHA
28
+9

Overview

Category Monsters
Size Gargantuan
Type Dragon
Alignment Chaotic Evil
XP 62000
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 40 ft (12.2 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 60 ft (18.3 m)
Passive Perception 23

Saving Throws

Dexterity +8 Constitution +14 Wisdom +10 Charisma +11

Skills

Deception +11 Insight +10 Perception +10 Persuasion +11 Stealth +8

Languages

Common, Draconic, three more

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Amphibious

The dragon can breathe air and water.

Blood Toxicity (While Bloodied)

The first time each turn a creature hits the dragon with a melee attack while within 10 feet of it, that creature makes a DC 22 Dexterity saving throw, taking 10 (3d6) poison damage on a failure.

Innate Spellcasting

The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components.
- 3/Day Each: Animal Messenger, Tongues, Modify Memory, Scrying
- 1/Day: Mass Suggestion, Telepathic Bond

Legendary Resistance (3/Day)

When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest.

Woodland Stalker

When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking.

Actions

Bite

+15 to hit, reach 15 ft (4.6 m). Hit: 4d10+8 plus 2d8 poison damage.

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) poison damage.

Claw

+15 to hit, reach 10 ft (3 m). Hit: 3d8+8 slashing damage.

Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage.

Multiattack

The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can Spit Poison.

Poison Breath

Recharge 5–6

The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area makes a DC 22 Constitution saving throw taking 80 (23d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage but its poison immunity is reduced to resistance for the next hour.

Spit Poison

The dragon targets a creature within 60 feet forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns taking 11 (2d10) poison damage on a failure and ending the effect on a success.

Tail

+15 to hit, reach 20 ft (6.1 m). Hit: 3d8+8 bludgeoning damage.

Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage and the dragon pushes the target 10 feet away.

Reactions

Tail Attack

When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.

Legendary Actions

Honeyed Words

Cost 1

The dragon uses Honeyed Words.

Roar

Cost 1

Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.

The dragon can take 3 legendary actions

Cost 1

Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.

Wing Attack

Cost 1

The dragon beats its wings. Each creature within 15 feet makes a DC 22 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.

About Ancient Green Dragon

Ancient Green Dragon is a gargantuan dragon with a Challenge Rating of 24. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 21 and possesses 420 hit points (derived from 24d20+168).

Ancient Green Dragon has communication capabilities including Common, Draconic, three more. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ancient Green Dragon

2 tips available

When using Ancient Green Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 40 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Ancient Green Dragon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 40 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 24.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 60,000 XP
  • Hard: 90,000 XP
  • Deadly: 120,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ancient Green Dragon?
Ancient Green Dragon has a Challenge Rating of 24, making it appropriate for parties of level 24.0.
What type of creature is Ancient Green Dragon?
Ancient Green Dragon is a Gargantuan Dragon, which affects how certain spells and abilities interact with it.
What languages does Ancient Green Dragon speak?
Ancient Green Dragon can communicate in Common, Draconic, three more.

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