Class Reference All Classes

Shadow Domain

Hit Die None

Description

The shadow domain embraces the darkness that surrounds all things and manipulates the transitory gray that separates light from dark. Shadow domain clerics walk a subtle path, frequently changing allegiances and preferring to operate unseen.

Class Features

Cover of Night Level 1

When you choose this domain at 1st level, you gain proficiency in the Stealth skill and darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet. In addition, when you are in dim light or darkness, you can use a bonus action to Hide.

Lengthen Shadow Level 1

Starting at 1st level, you can manipulate your own shadow to extend your reach. When you cast a cleric spell with a range of touch, your shadow can deliver the spell as if you had cast the spell. Your target must be within 15 feet of you, and you must be able to see the target. You can use this feature even if you are in an area where you cast no shadow.
When you reach 10th level in this class, your shadow can affect any target you can see within 30 feet of you.

Shadow Domain Spells Level 1
Cleric Level Spells
1st bane, false life
3rd blindness/deafness, darkness
5th blink, fear
7th black tentacles, greater invisibility
9th cone of cold, dream
Channel Divinity: Shadow Grasp Level 2

Starting at 2nd level, you can use your Channel Divinity to turn a creature's shadow against them. As an action, choose one creature that you can see within 30 feet of you. That creature must make a Strength saving throw. If the creature fails the saving throw, it is restrained by its shadow until the end of your next turn. If the creature succeeds, it is grappled by its shadow until the end of your next turn. You can use this feature even if the target is in an area where it casts no shadow.

Fade to Black Level 6

At 6th level, you can conceal yourself in shadow. As a bonus action when you are in dim light or darkness, you can magically become invisible for 1 minute. This effect ends early if you attack or cast a spell. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Potent Spellcasting Level 8

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Army of Shadow Level 17

At 17th level, you can manipulate multiple shadows simultaneously. When you use Shadow Grasp, you can affect a number of creatures equal to your proficiency bonus.

About Shadow Domain

The Shadow Domain is a None hit die class .

Subclasses & Specializations

Explore paths

Shadow Domain has 0 subclasses for customization.

{Build Tips & Playing Guide

{Role in Party

The Shadow Domain excels at leveraging their unique strengths.

Quick Build Tips

  • Focus on your primary ability score during character creation
  • Choose feats that complement your class features
  • Consider your subclass features when selecting multiclass options
  • Review your class features at each level-up for optimal choices

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