Class Reference All Classes

Barbarian

Hit Die D12 Constitution Save Strength Save

Hit Points

Hit Dice
1D12 per Barbarian level

Description

The Barbarian is a distinctive character class in Dungeons & Dragons 5th Edition.

With a D12 Hit Die, the Barbarian balances combat effectiveness with survivability.

Key features include: Ability Score Improvement, Barbarian Subclass, Brutal Strike.

The Barbarian offers 1 subclass options for customization and specialization.

Class Progression

Level Proficiency Bonus Rage Damage Rages Weapon Mastery
1 +2 +2 2 2
2 +2 +2 2 2
3 +2 +2 3 2
4 +2 +2 3 3
5 +3 +2 3 3
6 +3 +2 4 3
7 +3 +2 4 3
8 +3 +2 4 3
9 +4 +3 4 3
10 +4 +3 4 4
11 +4 +3 4 4
12 +4 +3 5 4
13 +5 +3 5 4
14 +5 +3 5 4
15 +5 +3 5 4
16 +5 +4 5 4
17 +6 +4 6 4
18 +6 +4 6 4
19 +6 +4 6 4
20 +6 +4 6 4

Subclasses

Class Features

Rage Level 1

You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor.

You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

While active, your Rage follows the rules below. Damage Resistance. You have Resistance to Bludgeoning, Piercing, and Slashing damage.

Rage Damage. When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.

Strength Advantage. You have Advantage on Strength checks and Strength saving throws.

No Concentration or Spells. You can't maintain Concentration, and you can't cast spells.

Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:
- Make an attack roll against an enemy.
- Force an enemy to make a saving throw.
- Take a Bonus Action to extend your Rage.

Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.

Unarmored Defense Level 1

While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.

Danger Sense Level 2

You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

Reckless Attack Level 2

You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.

Barbarian Subclass Level 3

You gain a Barbarian subclass of your choice. The Path of the Berserker subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass's features that are of your Barbarian level or lower.

Primal Knowledge Level 3

You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.

In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.

Ability Score Improvement Level 4 Level 8 Level 12 Level 16

You gain the Ability Score Improvement feat (see "Feats") or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16.

Extra Attack Level 5

You can attack twice instead of once whenever you take the Attack action on your turn.

Fast Movement Level 5

Your speed increases by 10 feet while you aren't wearing Heavy armor.

Feral Instinct Level 7

Your instincts are so honed that you have Advantage on Initiative rolls.

Instinctive Pounce Level 7

As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.

Brutal Strike Level 9

If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn't have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options.

Forceful Blow. The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks.

Hamstring Blow. The target's Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time the most recent one.

Relentless Rage Level 11

Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level.

Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.

Improved Brutal Strike Level 13

You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options.

Staggering Blow. The target has Disadvantage on the next saving throw it makes, and it can't make Opportunity Attacks until the start of your next turn.

Sundering Blow. Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus.

Persistent Rage Level 15

When you roll Initiative, you can regain all expended uses of Rage. After you regain uses of Rage in this way, you can't do so again until you finish a Long Rest.

In addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it from round to round. Your Rage ends early if you have the Unconscious condition (not just the Incapacitated condition) or don Heavy armor.

Improved Brutal Strike (Enhanced) Level 17

The extra damage of your Brutal Strike increases to 2d10. In addition, you can use two different Brutal Strike effects whenever you use your Brutal Strike feature.

Indomitable Might Level 18

If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.

Epic Boon Level 19

You gain an Epic Boon feat (see "Feats") or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.

Primal Champion Level 20

You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.

Core Barbarian Traits
Primary Ability Strength
Hit Point Die D12 per Barbarian level
Saving Throw Proficiencies Strength and Constitution
Skill Proficiencies Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival
Weapon Proficiencies Simple and Martial weapons
Armor Training Light and Medium armor and Shields
Starting Equipment Choose A or B: (A) Greataxe, 4 Handaxes, Explorer's Pack, and 15 GP; or (B) 75 GP

About Barbarian

The Barbarian is a D12 hit die class .

Subclasses & Specializations

Explore paths

Barbarian has 1 subclasses for customization.

{Build Tips & Playing Guide

{Role in Party

The Barbarian excels at leveraging their unique strengths.

Key Saving Throws

Constitution Strength

You are proficient in these saving throws

{Subclass Selection

{Choose a subclass at the appropriate level based on your desired playstyle. Each subclass offers unique features and abilities that define your character's specialization.

Quick Build Tips

  • Focus on your primary ability score during character creation
  • Choose feats that complement your class features
  • Consider your subclass features when selecting multiclass options
  • Review your class features at each level-up for optimal choices

Related Classes

Other classes you might be interested in