Class Reference All Classes

Circle of the Many

Hit Die None

Description

Compare to core book’s Circle of the Moon

Druids who feel particularly at ease in the beast form of their Wild Shape may join the Circle of the Many. Though they can cast spells like other druids, they often neglect practice of these arts in order to better perfect their shapechanging abilities. They can also channel their spellcasting power directly into increasing the resilience of their alternate guises.

Sometimes known as skinchangers, these druids are generally solitary except when gathering under the full moon, and then usually in the forms of various animals. Those within this circle do not merely take the animal shapes, but are more in tune with animal psychology. They are fierce protectors of these kin whether furred or feathered, scaled or slithering.

Class Features

Resilient Transformation Level 2

When you choose this circle at 2nd level, you gain more control over your Wild Shape ability and can use it more effectively in combat. On your turn, you can use the Wild Shape ability as a bonus action instead of as an action. While you are in beast form, you can also expend a spell slot as a bonus action in order to heal the beast shape’s hit points. You can heal 1d8 hit points for each level of the spell slot that you expended in this way.

Strengthened Transformation Level 2

Your circle also allows you to transform into more powerful beast forms than other druids. At 2nd level, you can choose a beast with a challenge rating up to 1 when you use your Wild Shape ability, but you must follow the other level limitations for the movement speeds of your beast form. At 3rd level and thereafter, you can choose beasts with a challenge rating of up to one third of your druid level, rounding down.

Beast Shapes for Circle of the Many (table)

Level Max. CR Limitations Example
2nd 1 No flying or swimming speed Brown bear
4th 1 No flying speed Giant octopus
6th 2 No flying speed Rhinoceros
8th 2 — Giant vampire bat
9th 3 — Killer whale
12th 4 — Elephant
15th 5 — Giant crocodile
18th 6 — Mammoth
Nature’s Talon Level 6

Beginning at 6th level, when you are in beast shape, your attacks are considered magical for determining a target’s immunity or resistance to them.

Shape of the Elements Level 10

By 10th level, when you use your Wild Shape ability, you may expend an additional use. When you do so, instead of transforming into a beast, you may transform into a CR 5 elemental: choose air, earth, fire, or water.

Multitude of Faces Level 14

Starting at 14th level, your skinchanging powers have become so potent that you can constantly change your appearance. You gain the at will ability to cast the spell alter self.

About Circle of the Many

The Circle of the Many is a None hit die class .

Subclasses & Specializations

Explore paths

Circle of the Many has 0 subclasses for customization.

{Build Tips & Playing Guide

{Role in Party

The Circle of the Many excels at leveraging their unique strengths.

Quick Build Tips

  • Focus on your primary ability score during character creation
  • Choose feats that complement your class features
  • Consider your subclass features when selecting multiclass options
  • Review your class features at each level-up for optimal choices

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