Trader
Benefits
Ability Score Increases
+1 to Charisma and one other ability score.
Adventures And Advancement
Because of your commercial contacts you may be offered money to lead or escort trade caravans. You'll receive a fee from each trader that reaches their destination safely.
Connection and Memento
Roll 1d10, choose, or make up your own.
Trader Connections
| d10 | Connection |
|---|---|
| 1 | The parent or relative who wants you to carry on the family business. |
| 2 | The sibling who inherited the other half of the family business. |
| 3 | The trading company to which you are indentured until you pay off a debt. |
| 4 | The powerful merchant who will never forgive the business coup you pulled off. |
| 5 | The noble whose horse trampled your poor family's vegetable stall, injuring or killing a relative you dearly loved. |
| 6 | The parent or elder sibling who squandered your family fortune. |
| 7 | The business partner who cheated you. |
| 8 | The customs agent who has sworn to catch you red-handed with illicit goods. |
| 9 | The crime boss to whom you wouldn't pay protection money. |
| 10 | The smuggler who will pay well for certain commodities. |
Trader Mementos
| d10 | Memento |
|---|---|
| 1 | The first gold piece you earned. |
| 2 | Thousands of shares in a failed venture. |
| 3 | A letter of introduction to a rich merchant in a distant city. |
| 4 | A sample of an improved version of a common tool. |
| 5 | Scars from a wound sustained when you tried to collect a debt from a vicious noble. |
| 6 | A love letter from the heir of a rival trading family. |
| 7 | A signet ring bearing your family crest, which is famous in the mercantile world. |
| 8 | A contract binding you to a particular trading company for the next few years. |
| 9 | A letter from a friend imploring you to invest in an opportunity that can't miss. |
| 10 | A trusted family member's travel journals that mix useful geographical knowledge with tall tales. |
Equipment
Traveler's clothes, abacus, merchant's scale.
Skill Proficiencies
Persuasion, and either Culture, Deception, or Insight.
Supply and Demand
When you buy a trade good and sell it elsewhere to a community in need of that good, you gain a 10% bonus to its sale price for every 100 miles between the buy and sell location (maximum of 50%).
Tool Proficiencies
One vehicle.
Source
Adventurer's Guide
a5e-ag_trader
7 benefits