Trader

Benefits

Ability Score Increases

+1 to Charisma and one other ability score.

ability_score

Adventures And Advancement

Because of your commercial contacts you may be offered money to lead or escort trade caravans. You'll receive a fee from each trader that reaches their destination safely.

adventures_and_advancement

Connection and Memento

Roll 1d10, choose, or make up your own.

Trader Connections

d10 Connection
1 The parent or relative who wants you to carry on the family business.
2 The sibling who inherited the other half of the family business.
3 The trading company to which you are indentured until you pay off a debt.
4 The powerful merchant who will never forgive the business coup you pulled off.
5 The noble whose horse trampled your poor family's vegetable stall, injuring or killing a relative you dearly loved.
6 The parent or elder sibling who squandered your family fortune.
7 The business partner who cheated you.
8 The customs agent who has sworn to catch you red-handed with illicit goods.
9 The crime boss to whom you wouldn't pay protection money.
10 The smuggler who will pay well for certain commodities.

Trader Mementos

d10 Memento
1 The first gold piece you earned.
2 Thousands of shares in a failed venture.
3 A letter of introduction to a rich merchant in a distant city.
4 A sample of an improved version of a common tool.
5 Scars from a wound sustained when you tried to collect a debt from a vicious noble.
6 A love letter from the heir of a rival trading family.
7 A signet ring bearing your family crest, which is famous in the mercantile world.
8 A contract binding you to a particular trading company for the next few years.
9 A letter from a friend imploring you to invest in an opportunity that can't miss.
10 A trusted family member's travel journals that mix useful geographical knowledge with tall tales.
connection_and_memento

Equipment

Traveler's clothes, abacus, merchant's scale.

equipment

Skill Proficiencies

Persuasion, and either Culture, Deception, or Insight.

skill_proficiency

Supply and Demand

When you buy a trade good and sell it elsewhere to a community in need of that good, you gain a 10% bonus to its sale price for every 100 miles between the buy and sell location (maximum of 50%).

feature

Tool Proficiencies

One vehicle.

tool_proficiency

Source

Adventurer's Guide
a5e-ag_trader
7 benefits