Criminal

Benefits

Ability Score Increases

+1 to Dexterity and one other ability score.

ability_score

Adventures And Advancement

If you pull off several successful jobs or heists, you may be promoted (or reinstated) as a leader in your gang. You may gain the free service of up to 8 bandits at any time.

adventures_and_advancement

Connection and Memento

Roll 1d10, choose, or make up your own.

Criminal Connections

d10 Connection
1 The master criminal who inducted you into your first gang.
2 The cleric or herald who convinced you to use your skills for good (and who may be legally responsible for your continued good behavior).
3 Your sibling or other relative—who also happens to be a representative of the law.
4 The gang of rascals and pickpockets who once called you their leader.
5 The bounty hunter who has sworn to bring you to justice.
6 Your former partner who made off with all the loot after a big score.
7 The masked courier who occasionally gives you jobs.
8 The crime boss to whom you have sworn loyalty (or to whom you owe an enormous debt).
9 The master thief who once stole something precious from you.
10 The corrupt noble who ruined your once-wealthy family.

Criminal Mementos

d10 Memento
1 A golden key to which you haven't discovered the lock.
2 A brand that was burned into your shoulder as punishment for a crime.
3 A scar for which you have sworn revenge.
4 The distinctive mask that gives you your nickname (for instance, the Black Mask or the Red Fox).
5 A gold coin which reappears in your possession a week after you've gotten rid of it.
6 The stolen symbol of a sinister organization; not even your fence will take it off your hands.
7 Documents that incriminate a dangerous noble or politician.
8 The floor plan of a palace.
9 The calling cards you leave after (or before) you strike.
10 A manuscript written by your mentor: Secret Exits of the World's Most Secure Prisons.
connection_and_memento

Equipment

Common clothes, dark cloak, thieves' tools.

equipment

Skill Proficiencies

Stealth, and either Deception or Intimidation.

skill_proficiency

Thieves' Cant

You know thieves' cant: a set of slang, hand signals, and code terms used by professional criminals. A creature that knows thieves' cant can hide a short message within a seemingly innocent statement. A listener who knows thieves' cant understands the message.

feature

Tool Proficiencies

Gaming set, thieves' tools.

tool_proficiency

Source

Adventurer's Guide
a5e-ag_criminal
7 benefits